The 7 Gestalt Principles of Visual Perception · Cogensi
Abstract illustration of scattered dots and broken arcs that the eye reads as a single circle and two groups, in magenta and turquoise on a dark ground.
Article3 min read

The 7 Gestalt Principles of Visual Perception

The Gestalt principles explain how our vision perceives shapes, figures, and objects. Part one covers proximity, similarity and continuity, and how each guides my UX and UI work.

Visual DesignGestaltInteraction Design

Overview

The Gestalt (German for shape or figure) principles of visual perception were created by a group of German psychologists, including Carl Stumpf, in the early 20th century to explain how human visual perception works. They explain that we are predisposed to perceive whole shapes, figures, and objects, not disconnected edges, lines, and areas.

As a design leader who oversees designers, I often look for ways to help my team improve their work. I often need to explain to my product management and engineering colleagues why the design team advocates for a specific direction over another. These principles, when properly understood, do just that. They inform our design practice at a fundamental level.

Proximity

The proximity principle has to do with the distance between two objects. It demonstrates how display affects our perception of how things are related to one another. Objects close to each other seem like they are part of a group. Objects far away from each other do not seem to have a relationship.

This fact has obvious applications in UI and UX design. When you group related controls together, it helps users figure out how they interact with each other. That is why designers often place similar items in a box or separate different ones with a line. One example that comes to mind is the button groups Apple's Human Interface Guidelines for watchOS share. They recommend aligning similar items on the same horizontal or vertical line, and watchOS uses the proximity principle by grouping the call and message buttons.

Two fields of identical small dots. The left field is evenly spaced and reads as one continuous block. The right field has the same dots but with wider gaps between pairs of columns, so it reads as several separate groups instead of one field.
The dots on the right are identical to the dots on the left. Only the spacing changed, and that alone makes me read three groups instead of one field.

Similarity

One of the key takeaways from the Gestalt principles is that the human brain strives to simplify complexity and make sense of the world. If you recall my article on how empathy maps are a useful tool to overcome cognitive bias, you will remember that confirmation bias arises from the same human tendency to simplify life's complexity. The genius of these principles, and something you can take advantage of to improve your design understanding, is seeing the impact that our need to order the world has on visual perception.

Similarity means people will perceive that items belong together if they look the same. In Apple's Human Interface Guidelines, one can find similarity at several levels. For instance, the iPhone and the iPad share a common design from an industrial perspective: button and camera location, power switch design, and hundreds of other details. While the operating systems for the iPhone and iPad are not identical, they share numerous design elements from a software design perspective. This causes us to perceive that the iPhone and iPad belong to the same group.

A five by five grid of same-sized shapes, evenly spaced. Rows alternate between turquoise circles and magenta squares, so colour and shape alone make the eye read horizontal rows.
Every shape sits on the same grid with the same spacing, so colour and shape alone are enough to make me read rows instead of one field of twenty-five items.

Continuity

Our visual perception system resolves ambiguity and fills in missing data to create whole objects. We are hard-wired to favor continuous forms rather than disconnected segments. Our brains will fill in missing information if needed. Enter the principle of continuity.

In a scrolling interface, we understand that the user interface continues below the so-called fold of the page. We know that the remainder of the screen will come into view if we scroll. In tvOS, Apple purposefully places elements partially offscreen, taking advantage of the continuity principle to allude to offscreen elements. The IBM logo works the same way: using the continuity principle, we connect its horizontal stripes to form the letters I, B and M.

Two smooth S-shaped curves, one magenta and one turquoise, crossing at the centre like a soft X. Each curve reads as one continuous line the eye follows through the crossing rather than two paths meeting. A few dots continue in a line beyond the end of one curve, in its same direction.
At the crossing my eye keeps following each curve to its own end instead of switching paths, and the trailing dots show it is happy to keep going past where the line actually stops.

Conclusion

In his 1923 paper Gestalt Laws of Perceptual Organization, Max Wertheimer is credited with formalizing these tenets. In addition to the three I have discussed, proximity, similarity, and continuity, there are four more. I will discuss closure, symmetry, figure and ground, and common fate in part two.